At the heart of the Industry's development
axis
The creative and cultural industry is a dynamic sector in which technological innovation is evolving very rapidly. One of ISART’s missions is to combine research and teaching to train students to meet new market needs.
ISART’s research team is made up of two PhD professors, supported by the school’s entire faculty.
The research themes are organized around three strategic axes:
collaborations
Research at ISART favors applied and collaborative projects with academia and industry to address important state-of-the-art social and economic issues.
R&D topics are intrinsically multi-disciplinary, covering a wide range of fields such as AI, real-time, computer graphics, 3D simulation and modeling, gamification, virtual/augmented reality and more.
strategy
The Scientific Advisory Board is made up of members from academia and industry (videogames and others).
It helps define and evaluate ISART’s research strategy, validating research themes and ensuring their relevance to the market and the state of the art in academia.
REVIEWS
ISART’s Game Lab is part of the CNRS (Conseil National de Recherche Scientifique) research group on games and AI.
The original and innovative research results of our Game Lab have been communicated and published in several national and international conferences such as the “French Association for Artificial Intelligence”, the “2021 IEEE Conference on Games” and the “International Nicograph Congress”.
60 bd Richard-Lenoir,
75011 Paris
Le standard est ouvert de 9h à 18h
63 avenue Simone Veil,
06200 Nice
Le standard est ouvert de 9h à 18h
1440 rue Sainte-Catherine O, Montréal, QC H3G 1R8
Le standard est ouvert de 8h30 à 17h (UTC -5)
©2019 – ISART Digital
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